Fix it up CreditRepair the balance
Repair your prepaid counter when "Off" appears on the display - light bulb.
Follow these instructions to turn the instrument back on. Ensure that your utilities are turned off and that your credit is available on your credit cards. Up to one minute may pass before the instrument will beep three full cycles and the display changes to On. When this is complete, push the rote A key again to scroll through the monitors and review all credit or debit balances on the counter.
All C&P, Credit Exploits, etc. to repair.
Loan exploitation: Why do humans need loans? ZEIT. A TREMENDOUS amount of true live action is required for this play, so the player does everything against the clock. What's more, the player is able to play the whole thing in front of the camera. Have a look at the contributions: x credts per x units of measure. Many MMOs don't punish you for passing away, such as Call of Duty, you just set off again and you even make some headway on your characters, even if you loose every one.
ZEIT = GELD and therefore the loans must be managed as quickly as possible. Revuy " insurer machinist made the originals play because they were singles. Throwing people into the mixture changes the results unpredictable and the punishment to lose your load and pay a buy (credits = time) is a waste of your adrenaline.
It was a big time waster, not a small "rats that was terribly disappointing, oh well, let's try it again" amount of work. Gamblers have NO buyback, NO load losses, NO file losses, they are simply revived in the last establishment or jail as you currently have because it is a funny gaming mechanism.
If an unprotected T-9 is smashed with a full charge, the players lose the few moments they need to skip there, but a lot of elapsed working hours to repurchase this freight and policy fee.
It' not real, it's amusement, and I would put numbers of numbers of sale against tracks like Witcher, Elder Scrolls, Halo, etc etc etc etc etc etc. .... none of them has let you go back in 3 or 4 hour period when you get yourself slain. Still have a sense of peril, still don't want to loose, but when you are dying, you don't waste so much with it.