The Hour of Devastation League was a multiweek event. More about the layout and regulations can be found on the Wizards page here, find a shop to gamble in or find out how to create your own league. Single organizers can set many different sets of prices based on what works best, and pricing patterns differ by city.
As with any competition, the goal is to have as many wins as possible. Contrary to most competitions, League is not necessarily a set of clocked laps playing in a gambling shop, although some organizers will ask you to keep your decks behind your desktop instead of taking them home to gamble.
The league was performed in cafés, in the parks, between the FNM laps - wherever there is a shallow ground and no extremly bad wheather. That league I was in was something they told me themselves. Every scorecard was given to each of the players to report the results of the games and complete them during the course of the game.
We had no definite enemies; we were playing whoever we wanted, whenever we wanted, and there was no limitation on the number of games we could do. If you join the league, you get three Booster, from which you can construct a decks, which must contain at least 30 maps.
You can buy another boost at the beginning of each league evening (determined by the organizer of the tournament) to enhance it. At any time during the competition you can join the league and buy a Booster for the week you lost to make up for it. And you can buy another boost if you loose three games.
It is standard in the league to playing singles instead of the best two out of three plays. However, you can make the best two of three if you and your adversary want to. Decked with three boostpacks they aren't known for being friendly to their opponents, and magic is best when you can get to the table and start playing your deck.
That' s thanks to Adam Thomas, who was hoping that I would be playing Binding Mummy in my Liga Decks to get even more value out of horrible wit. It'?s like an extremely limited edition. Constructing a capped decks from the six regular Boosters can seem tricky, but looks like luxurious after trying to fight for playable items from three.
It seems to me that you are fortunate if your swimming pools allow you to make a two-color decking, many players don't have enough maps to make this possible and end up with three colors. Manafixation is precious - maps that allow you to safely display your best threat from a third color seem to give you a big edge in this size.
Decorated with an [c]Oasis Ritualist[/c] and a [c]Survivor's Encampment[/c], I received many early winnings for these maps, which allowed me to perform my wars. So the first few matches weren't very quick, and slowly fixating on Manafix was better than no Manafixing! After a few pieces of deckbuilding counsel, I added[c]Deem Worthy[/c], which I had far underrated (or "found unworthy" for those of you who like irony).
Stinging Shot[/c] was another color situation-distance map that I added to my master decks while the first few plays were taking place. I was able to concentrate more on my decks and that was a tremendous enhancement. In a few plays I got caught on Snowana, but [c]Pride Sovereign[/c] Schneebälle was quite tough, so it didn't seem too important if I didn't run it on the corner.
Oasis ritualist[/c] straightened over unpleasant manifesto and helped my Naya decks to obey his will. I decided to add a 4th boost to Amonkhet over Hour of Devastation just because I didn't design Amonket much and want to get to know the game. However, I could have used this option more skillfully to my benefit, dependent on my own level.
When I wanted my decks to be slow or contain some desert payouts, I could have chosen the hour of devastation. Opened a second[c]Initiate's Companion[/c], a map that already seemed good in my decks and has the desired qualities of being a two-drop. At the other end of the curve I opened a [c]Honoured Hydra[/c], which entered my decks in an instant.
When I enlarged my decksize by 30 maps, I adapted my Manabase to accommodate the enhanced greenness. Removing a[c]cartridge from Zeal[/c] and[c]Stinging Shot[/c], although this choice was affected by the fact that too few envelopes were brought into league time. It is important to stay agile and to know when to change is an interesting league game.
What makes me think the league is great? I often have the feeling, after sketches and pre-releases, that I only just carved the superficial part of my decks. I could have learnt so much more with a little more elapsed playing and a few more hours. Holding a sealed or draft game after a competition and playing more matches against like-minded gamers is a great way to maximize learning opportunities.
That' s why my friend and I kept our locked pool away from the pre-release Hour of Devastation, created new pool from the bootsters we won, and since then adapted our deck and played various match-ups. Together we have a good selection of archeotypes that the kit has to provide, and I think it's a great way to study.
The Playing League feel similar to our seasoned game. Essentially, it builds a finite decking and then leaves it standing around long enough to maximize its value and evolves it over the years. That' one of the things I like about League so much. The reason I came into the league was to have as many opportunities as possible to get to know the specifics of Amonkhet and Hour of Devastation.
Liga-Decks differ a lot from Sealed or Draft, but the experiences definitely help me. Prolonged duration of the tournaments will help to use the learn potentials of the game. Featuring the flexibility to customize your own custom cover at any given moment, Leagues provides a good reason to think about your cover as you go through your lives without planeswalking.
Again I found myself dedicating more inactive thoughts to the gameplay and my decks, which hopefully would help me find out more about it. FNM's Modern's single-game games are a permanent memory of the strength and toughness of the zombies that wander around Amonkhet.
This takes a few short months and allows you to reconstruct your decks at any time, which means that discussions focused on "you should gamble, Deem Worthy[/c]" are encouraging and instructive. Liga is a contest, but it suits the leisure game. It' s strange, but it' s invigorating to gamble with something that feels like Casino gaming, but the ranking is at risk.
Legacy has superseded some of the occasional matches I would otherwise have been playing and brings an interesting new dynamism to the magic I am playing with my friend in the Pub. During the hour of devastation, there was great interest in the division in my MTG community, which means that we tried to include the matches wherever possible.
Competitions encouraged me to gamble, and I aroused similar excitement among my boyfriends, resulting in a scenery that felt like a funny, informal one. As I added more boost packs, I was curious to see how my decks would develop. The league is over now, but I like to think about how my decks would have developed if the show had gone on.
By the time it came to the Six-Pooster Phase, my decks would be inferior to the mean seal swimming pools because I tended to adjust my current decks instead of seeing the swimming pools with impartial view, or would the previous card skills make it better? I think that magic is just as much enjoyable at any skill setting, provided the matches are reasonably even at any skill setting.
Leagues is a memento of the fact that you don't need costly strategy to have great Magic matches. I' ve already been in the FNM before, after and during the FNM, at a relaxed Magic night, at nights on cold weather and at home. When I met a friend who had to lose some precious moment, I thought about wearing my decks on the bottom of my pocket.
The chat between the FNM laps began with "Do you have a Liga? "Let us be in the league." Since you can run plays with a single deck, it's simple to find your while. Like you probably already figured, I think the division is great. In the course of the competition, the adaptation of the plays felt like an outstanding secondary task to my aim to become better at Magic.
Many thanks to James Winward-Stuart for organizing the league I took part in. Throw it at Ixalan and the League of Brethren and Dominos! You in an MTG league? Thank you for your read, everything you need to know about magic: the Gathering League, and why you should try the game!